The aRinga 1.0(Ish) Released!


-- SUPPORT UNIT FULLY IMPLEMENTED --

NEW FEATURES

  • New Meshes
    • Skirmisher Units now use a custom mesh
    • Support Units now have a tent style mesh
    • Medium and Large rings now have dedicated meshes, instead of stretched small rings



  • Support Unit is now fully implemented
    • Support Units increase strength of friendly units in range
      • Base strength increase of 2
      • Additional increase of 2, 3 or 4 for T1, T2 and T3 support units respectively IF the support unit matches the nature/element of the empowered unit
    • Support units movement, attack range and effect range is 1, 2 and 3 for T1, T2 and T3 support units respectively
  • 'Budget' in deck building screen is now 'Expenditure'

Stretch Goals:

  • Audio (SFX & Music)
  • AI Difficulty options
  • Custom meshes for Super units
  • Quality of life improvements
  • Bug fixes

Given the list above, you could think the game isn't finished, although I've heard some say 'a game is never truly finished'. I don't intend to work on this project further in the near future as the games is fully mechanically implemented. Hence, 1.0 release.

Please, play it. It's free, and it's good fun!

Files

The aRinga_Linux.zip 40 MB
2 days ago
The aRigna_HTML5.zip Play in browser
2 days ago
The aRinga_Win64.zip 41 MB
2 days ago

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